Kings and Conquerors Wiki
Advertisement
Faction Overview Strategic Overview Tech Tree History
Sabaean Icon

Available Units[]

[1] – Starting Unit
[2] – Requires Level 1 Reforms
[3] – Requires Level 2 Reforms

Peasant Dwellings/Tower House[]

(Tower House is available only if you research Patronage)

Barracks[]

Stable[]

Meeting House[]

Palace[]

Fort[]

Outpost[]

Dock[]

Special buildings[]

  • Tower house
  • Mahram Bilqis (wonder)

Notes[]

The Sabaeans cannot build the Noble Residence or the Cultural Centre.

Available Upgrades[]

  1. Fort:— all except
    • Strategic Doctrine
    • Military FederalismFortification
    • Garrison ColoniesFortification
  2. Watchtower:— all except
    • Attrition Warfare Attrition
    • Scorched Earth Attrition
  3. Temple:— all except
    • Contractual Factorship Taxation
    • Soterical Beliefs
    • Sacred Texts
  4. Assembly:— all except:
    • Plebeian Representation Influence production
  5. Granary:— all except:
    • Latifundia Agronomics
    • Food Industry Agronomics
    • Medical Thought
    • Chirurgical Specialisation
  6. Sawmill:— all except:
    • Woodworking Woodworking
    • Prefabrication Woodworking
  7. Smelter:— all except:
    • Hushing Process Metallurgy
    • Supply Depots Supply
    • Military logistics Supply
Advertisement